The rarity attribute system adds special characteristics to weapons and equipment. Unlike the natural properties of items, these attributes are rarely applied when the item is obtained from a creature or, less frequently, when acquired through a quest.
Each item has a specific set of attributes that can be applied based on its category. For example, the attribute "Sword Skill" can only be enchanted on swords, such as Serpent Sword or Fire Sword. Attributes such as "Magic Level" and "Mana Regeneration" are usually found on magical items, such as Wands/Rods and Spellbooks.
In addition, items have a rarity class, which determines:
- How many attributes the item can support.
- The intensity of the generated attributes (example: a legendary item may have stronger attributes than a common item).
Enchanted items are classified into different rarity levels , each influencing the strength and amount of possible attributes. The main categories are:
Rarity | Color | Max. Attributes | Attribute Intensity |
---|---|---|---|
Common | Gray | 1 | Weak |
Down | Blue | 2 | Moderate |
Epic | Purple | 3 | Strong |
Legendary | Yellow | 4 | Very Strong |
Brutal | Red | 5 | Extremely Strong |
The higher the rarity, the greater the potential of the item , both in the number of attributes it can carry and the intensity of each one.
WEAPONS | |||||||||||||
Helmets | Armor | Legs | Shield | Boots | Swords | Axes | Clubs | Dist | Wand/Rods | Spellbooks | Necklace | Ring | |
Elemental Protection (Death) | 1-3' | 1-3' | 1-3' | ||||||||||
Elemental Protection (Energy) | 1-3' | 1-3' | 1-3' | ||||||||||
Elemental Protection (Fire) | 1-3' | 1-3' | 1-3' | ||||||||||
Elemental Protection (Physical) | 1-3' | 1-3' | 1-3' | ||||||||||
Magic Level | 1-3' | 1-2' | |||||||||||
Melee (Club) | 1-3' | 1-3' | |||||||||||
Melee (Sword) | 1-3' | 1-3' | |||||||||||
Melee (Axe) | 1-3' | 1-3' | |||||||||||
Melee (Shield) | 1-3' | 1-3' | 1-3' | 1-3' | |||||||||
Skill Distance | 1-3' | 1-3' | |||||||||||
Extra Healing % | 1-2' | 1-2' | 1-2' | 1-2' | 1-2' | 1-3' | 1-3' | 1-3' | 1-3' | 1-2' | 1-3' | ||
Extra Health | 10-50' | 10-40' | 20-40' | 10-30' | |||||||||
Extra Mana | 10-50' | 10-30' | 20-50' | ||||||||||
Extra Gold | 1-3' | 1-3' | 1-3' | 1-3' | 1-3' | 1-3' | 1-3' | ||||||
Experience % Bonus | 1-1' | 1-1' | 1-1' | 1-1' | 1-2' | 1-2' | |||||||
Extra Arm | 1-3' | 1-2' | 1-2' | 1-2' | 1-2' | 1-3' | |||||||
Extra Defense | 1-2' | 1-2' | 1-2' | 1-3' | 1-2' | 1-2' | 1-2' | 1-2' | 1-2' | ||||
Speed | 1-10' | 1-5' | 1-5' | ||||||||||
Critical Hit Chance | 1-10' | 1-10' | 1-10' | 1-10' | 1-10' |